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F.E.R.N

A multi-stage robot plant that provides remote stroke rehab patients with positive reinforcement while assisting them in their rehabilitation exercises.

My role

  • Design research
  • Media direction
  • Usability Testing Report
  • Designing & Prototyping
  • Presentation Deck

Timeline

  • 4 months, 2023

Design problem statement

A system that enhances moods and autonomy of stroke rehabilitation patients by gamifying motor movements and social connectivity through targeting the rehabilitation plan using patients’ health and performance metrics.

The solution

Users

Primary Users

F.E.R.N is targeted towards younger stroke survivors (predominantly 30 to 40 years old) who live remotely and wish to regain autonomy after experiencing a stroke, relieving both patients and caregivers from caregiver burden.

Secondary Users

F.E.R.N is accompanied with a health-companion dashboard that measures patients’ performance metrics which are sent to healthcare providers as well as caregivers in order to monitor the recovery progress of patients.

Takeaways

Collaboration is fun, especially when you’re communicating.

It was through this project that I realized I really love working with others, especially when goals are aligned and communication is prioritized.

The process is learning, and learning is a process.

This project provided an unprecedented opportunity to utilized my pre-existing knowledge of video and photo direction, while also expanded my skillsset to project management (albeit a small group), various research methods, and, on an unserious note, air-dry clay.